
Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
913
|
Posted - 2015.03.24 11:51:29 -
[1] - Quote
CCP Ytterbium wrote:- First option is to have the structure turn into a wreck - fitted structure modules could drop as loot, while items inside the structure would only be accessible to their rightful owner(s), possibly through salvaging. Users docked at the time of the structure destruction would still be docked inside the wreck, but unable to dock back should they exit.
- Another option is to use the same mechanic we have for planetary launches. When a structure is destroyed, all assets are moved into special containers. A container exists for each individual that stored items in the structure, as well as corporation entities and are spread around planets. When this happens, an entry would appear on the owner journal giving a warp-in point to go to. Please note such containers would not be destructible at all, and could not be scanned until the rightful owner comes to retrieve his or her loot. The duration at which those entries would stay remains entirely dependent to the structure type and player condition when it was destroyed (logged off, account lapsed etcGǪ). Player docked inside the structure would be spread around the solar system.
- Third option could be to have the items inside the structure moved to another structure belonging to the same owners.
Option 1 is by far the better of the three, but in order to prevent a massive wreck accumulation there might need to be some limitation on it (such as having wrecks only for Large and Extra-Large structures, with option 2 for anything smaller), or some solution to consolidate wrecks (maybe have further destroyed structures on the same grid merge with the older wrecks). Maybe allow former-owners to rebuild their old wreck, rather than have to plant a new one. As for btaining your stuff from a wreck, I would even go so far as say accessing "your" part of the wreck should be a one-time deal, and as soon as you disengage from the wreck, everything else gets ejected (either on the wreck grid, or in to space as in option 2), forcing you to prioritise your possessions.
Option 3 is far too safe and easy, and renders the whole point of destroying them rather than capturing them moot (since you are actually helping your enemy by moving their possessions to safety for them!), and as Scatim pointed out, could be used hilariously by organisations to move whole alliances in the blink of an eye.
|